There are other 3D animation suites available, such as 3DS Max and Maya, but these programs can cost thousands of dollars to purchase.

If you are using another operating system besides Windows, click the drop-down menu below the blue button in the menu, then select your operating system.

Roll the mouse wheel to zoom in and out. Press and hold the mouse wheel and move the mouse to rotate around the 3D cursor in Blender 3D. Press and hold Shift and the mouse wheel to pan from side to side. Press 7 on the number pad to view from above. Press 1 on the number pad to view from the front. Press 3 on the number pad to view from the side. Press 5 on the number pad to switch to an orthoscopic (flat) view. Press 0 on the number pad to switch to the camera view.

To select multiple objects, hold ⇧ Shift and click each object, or click and drag a square over all the objects you want to select. If clicking an object does not select it, make sure you have the select tool selected. It’s the icon with a mouse cursor inside a box in the upper-left corner of the 3D view. Also, make sure you have “Object Mode” selected in the menu in the upper-left corner of the 3D view.

Press Delete to remove a selected object. The permanently removes the object from our scene. Press G to grab and move an object. Once the object is grabbed, use the mouse to move it, and then click the desired location to set it down. Press R to rotate an object. Click an object to select it, then press R and drag the mouse to rotate it. When you’re done rotating, click the mouse. Press S to scale and resize a selected object. After pressing S, drag the mouse to change the object size, then click to set the size. Press ⇧ Shift+D to duplicate a selected object. Once selected, drag the mouse to move the object copy away from the original, then click to place the object copy. Press Ctrl+Z to undo a mistake.

Click Add in the upper-right corner. Select an object category. Click the object you want to add.

The icon that resembles a wireframe globe displays objects as wireframes with no shading or textures. This mode is easiest on your processor. The icon that looks like a solid white circle displays objects as solid white objects with no textures. The icon that looks like a pie chart displays objects with textures and colors, but no lighting effects. The icon that looks like a 3D sphere enabled rendered mode, which displays a rough image of what objects look like when fully rendered with textures and lighting effects. This mode uses the most processing power.

To unhide an object, click the eyeball icon next to the object name in the “View Layer” panel in the upper-right corner. Warning: You’ll notice wireframes above character rigs that resemble a control panel, as well as around moveable parts of the rig. Do not hide these. You will need them to animate the rig.

In 3D animation, armatures go inside a character model and act as bones and joints. They keep all the parts of the character attached and allow you to move parts of the model.

If Pose Mode is not available in the drop-down menu, you do not have a valid armature rig selected.

If Pose Mode is not available in the drop-down menu, you do not have a valid armature rig selected.

These Minecraft rigs have many unique animations already programmed in. You can access these animations using the control panel above the rig in Pose mode. Experiment and see what kind of poses you can get from the rigs.

Make sure you have the camera aiming at your scene.

In animation, keyframes record changes in the motion of an object. You’ll need to switch to Pose Mode to animate parts of a rig.

You can also right-click the keyframe in the timeline and click Copy. Move the playhead to where you want the keyframe to repeat, right-click the playhead and click Paste. This is useful for repeating animations, such as a walk cycle. You can animate multiple objects in a scene at the same time in a scene. Each object has its own independent timeline with unique keyframes.

If you don’t see this option in the Properties Output menu, click Dimensions at the top of the panel.

AVI RAW will render a video in AVI format with no compression. This produces large video sizes. You can also select an image format, such as JPEG or PNG and render each frame as a separate image so you can add frames a sequence in a video editor like Adobe Premiere Pro. This prevents you from losing all the frames you’ve rendered if something goes wrong during the render process.

AVI RAW will render a video in AVI format with no compression. This produces large video sizes. You can also select an image format, such as JPEG or PNG and render each frame as a separate image so you can add frames a sequence in a video editor like Adobe Premiere Pro. This prevents you from losing all the frames you’ve rendered if something goes wrong during the render process.